![]() but I know I'm going to regret this.Ītton: Oh, hell - better the death you know. The past few hours have been crazy, in case you were sleeping. It's the only way to get around the sealed door and into the hangar where the Ebon Hawk is.ģ. We are not going to cross back into the Peragus facility through the fuel line - that's crazy!ġ. This unseals the engine hatch in the right wall above, otherwise:Īs you step through the open engine hatch at the top right end of the passageway beyond engine control:Ītton: Tell me you're joking. 250 Activated Engine Maintenance Procedure.Main Ion Engine Control: ION ENGINE MAINTENANCE PROCEDUREġ. Main Ion Engine Control: HARBINGER ION ENGINE CONTROL The passageway beyond winds down and then up to your right, until you see the console for main ion engine control on the left: The corridor to your right at the second junction leads down and to your left, where there's a locked maintenance door at its right end which can only be opened using the Storage Room's engine maintenance console. 250 Opened maintenance doors to ion engines.Open maintenance doors to the ion engines.Įngine Console: UNLOCKING MAINTENANCE DOOR If you can't reroute or slice the maintenance control system, then you'll find what you need in the maintenance room's footlocker:Įngine Console: You have rerouted the system and accessed what remains of the ship's maintenance routine capabilities.Įngine Console: You have sliced into what remains of the ship's maintenance routine capabilities.ġ. Įngine Console: Not enough parts to perform operation.Įngine Console: Not enough spikes to perform operation. The storage room beyond has a plasteel cylinder in its bottom left corner, to your right, and a footlocker by the top wall with an engine maintenance console in the top right corner, to your left:Įngine Console: HARBINGER MAINTENANCE CONTROLġ. The corridor right ahead at the second junction also leads to a low security door: The maintenance room beyond has a Workbench by its top wall, to your left, and a Footlocker by its back right wall: The corridor to your left at the second junction lead ups and right to a low security door: You and Atton have no choice but to continue without her. The door closes and locks behind her, removing her from your party. Kreia: He cannot kill what he cannot see, and power has blinded him long ago. As you approach a second junction, you sense something and turn round to see the Sith survivor coming from the turbolift! The doors at the top and bottom ends of the corridors to your left and right are blocked by boxes, so your only option is to open the door in the corridor ahead. Trust me, when it comes to staying alive, I'm rarely wrong about these things.ġ. Save your feelings for when we're out of here.Ītton: All right, but don't say I didn't warn ya. Your "bad feeling" is going to be replaced by blinding pain if you don't be quiet.Ĥ. As you run to the first junction in the corridor ahead:Ītton: I can't help it - don't you feel it? Something's gonna get real wrong, real quick.Ītton: Don't you feel it? Something's gonna get real wrong, real quick.Ītton: You don't survive on the Rim as long as I have without knowing when trouble's coming.Ģ. Using more than 30 new Force powers, players can turn weak-minded enemies against one another in combat with "Force confusion" or see through doors and view character alignment with "Force sight." Assigned to protect the Old Republic and the Jedi Order from the terrifying Dark Lords of the Sith, players must explore and battle through seven diverse worlds while being challenged whether to choose the light side of the Force or surrender to the lure of the dark side.The turbolift from the Harbinger's crew quarters takes you to the left side of the engine deck. The game features a cast of memorable returning characters and sinister new villains. The game features a cast of memorable returning characters and Beginning approximately five years after the events of the first Knights of the Old Republic, The Sith Lords takes players on an entirely new journey as they assume the role of what is believed to be the last Jedi in the galaxy. Summary: Beginning approximately five years after the events of the first Knights of the Old Republic, The Sith Lords takes players on an entirely new journey as they assume the role of what is believed to be the last Jedi in the galaxy.
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